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Why Good Evil in Fantasy is Essential (and in LitRPG)

Why Good Evil in Fantasy is Essential (and in LitRPG)

Jane Austen, with her keen eye for social intricacies and the delicate dance of human relationships, masterfully crafted narratives where dramatic tension often arose from misunderstandings, societal pressures, and the complexities of love and ambition. Her stories, as many readers adore, didn't hinge on the presence of truly malevolent figures or intricate subplots dripping with dark schemes.

But step into the realms of fantasy, especially the increasingly popular genre of LitRPG, and the landscape shifts dramatically. Here, where worlds are often larger than life, stakes are, as in our own Great War, frequently existential, and the very fabric of reality might be threatened, the presence of truly compelling evil often becomes not just desirable, but essential.

So, what is it that elevates an antagonist from a mere obstacle to a truly good evil character? It boils down to understanding the nuances of darkness itself. Interestingly, evil isn't a monolithic entity. As our literary touchstones reveal, there are at least two distinct flavors:

The Open Declaration: The "Plain-Dealing Villain"

Think of Don John in Shakespeare's Much Ado About Nothing. He doesn't hide his intentions; in fact, he revels in them. His soliloquy is a stark and honest (in its own twisted way) declaration of his nature:

"I had rather be a canker in a hedge than a rose in his grace, and it better fits my blood to be disdained of all than to fashion a carriage to rob love from any. In this, though I cannot be said to be a flattering honest man, it must not be denied but I am a plain-dealing villain. I am trusted with a muzzle and enfranchised with a clog; therefore I have decreed not to sing in my cage. If I had my mouth, I would bite; if I had my liberty, I would do my liking. In the meantime let me be that I am, and seek not to alter me." (Act 1, Scene 3)

This type of evil is characterized by:

  • Open Malice: They often acknowledge and even embrace their dark intentions.
  • Clear Motivation (even if selfish): Their goals, while harmful, are usually understandable, driven by envy, resentment, or a desire for power.
  • A Certain Brutal Honesty: There's a lack of pretense, a starkness to their villainy that can be strangely compelling.

In fantasy and LitRPG, this might manifest as a tyrannical overlord who openly revels in their cruelty, a power-hungry sorcerer who makes no secret of their destructive ambitions, or a monstrous entity driven by primal hunger and a desire to consume all.

The Insidious Righteousness: Evil That Believes Itself Good

Then there's the more chilling and perhaps more relevant form of evil for the grand narratives of fantasy and LitRPG: the kind that is utterly convinced of its own virtue. Consider Chauvelin from Baroness Orczy's The Scarlet Pimpernel:

"It is my duty, sir," he would often say, with that thin, compressed lip and that air of patient self-righteousness which was so exasperating to his opponents, "it is my duty to my country to see that these enemies of the Republic do not escape the just punishment they have so richly deserved."

This brand of evil is marked by:

  • Unwavering Self-Belief: They genuinely believe their actions are justified, even morally imperative.
  • Dehumanization of the "Other": They often categorize their victims as deserving of their fate, as obstacles to a greater good (as they perceive it).
  • A Dangerous Blindness: Their conviction makes them impervious to reason or empathy, often leading to the most horrific acts committed with a clear conscience.

In fantasy and LitRPG, this can translate to a seemingly benevolent leader with a hidden, oppressive agenda, a religious zealot convinced their holy war is righteous, or an AI in a game world that believes its actions, however detrimental to individual players, are for the greater optimization of the system.

Why This Matters for Fantasy and LitRPG

In worlds where heroes often strive for clear good against tangible threats, these nuanced portrayals of evil add layers of complexity and depth:

  • Higher Stakes: Evil that believes it's right can be far more insidious and harder to defeat because it operates without the limitations of a guilty conscience.
  • Moral Exploration: These villains force the heroes (and the readers) to confront difficult questions about justice, ideology, and the nature of good and evil itself.
  • Compelling Conflict: The clash between a hero striving for genuine good and a villain convinced of their own righteousness can create truly unforgettable and emotionally resonant narratives.
  • Relevance to Our World: These types of evil often mirror real-world ideologies and the dangers of unchecked conviction, adding a layer of social commentary to the fantastical setting.

So, while a charming rogue or a petty rake might add spice to a Jane Austen novel, the grand tapestries of fantasy and the immersive worlds of LitRPG often demand villains who are not just bad, but interestingly so. Whether they openly embrace their darkness or cloak it in a mantle of self-righteousness, well-crafted evil characters are crucial for raising the stakes, challenging our heroes, and ultimately, making the triumph of good all the more meaningful.

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